Professional info
• Currently a Technical Artist intern at ArenaNet, doing creature rigging & tools
• Technical artist for a 3D third-person action-adventure student PC game
• 8 years Maya experience
• 6 years 3ds Max experience
• Proficient in Python, PyMEL, MEL scripting
• Familiar with C++, C#, and the Maya API
• Work well with programmers, designers, and artists
• Self-motivated, swift learner, avid problem-solver, well-spoken, respectful
Work experience
• Rigged and skinned main and non-player characters
• Designed and created animation utilities and asset/animation export tools
• Collaborated closely with artists and programmers to create high quality
realtime assets
Rigger and Technical Artist
Frogasaurus Mech : Game development team
​2012 - 2013
Languages
Python
PyMEL
MEL
Skills
2010 - present
2010 - present
Teaching Assistant
Digipen Institute of Technology
​2011 - present
• Tutored students in animation, rigging, and Python scripting
• Developed scripted tools to facilitate rigging and animation workflow
• Helped improve production pipelines for animated short films
DigiPen Institute of Technology
​2008 - 2013 // Bachelor of Fine Art in Production Animation
Education
![](https://static.wixstatic.com/media/e3b28f_a5bbc52eb28345121d8ccb4ec437645b.png/v1/fill/w_47,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/e3b28f_a5bbc52eb28345121d8ccb4ec437645b.png)
​Familiar with:
C# / C++
Maya API
![](https://static.wixstatic.com/media/e3b28f_0f8bc14c64bf9a31f5ea2a6d9cfaa051.png/v1/fill/w_47,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/e3b28f_0f8bc14c64bf9a31f5ea2a6d9cfaa051.png)
![](https://static.wixstatic.com/media/e3b28f_8c0a6362280b59bf1d4836dfc368e363.png/v1/fill/w_47,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/e3b28f_8c0a6362280b59bf1d4836dfc368e363.png)
![](https://static.wixstatic.com/media/e3b28f_fdb30193e7adec5ae44559a4588caf8c.png/v1/fill/w_47,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/e3b28f_fdb30193e7adec5ae44559a4588caf8c.png)
![](https://static.wixstatic.com/media/e3b28f_74cb2fef7cff0e6563cb7843260b38bd.png/v1/fill/w_47,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/e3b28f_74cb2fef7cff0e6563cb7843260b38bd.png)
Technical Artist Intern
ArenaNet
​2013 - present
• Design, prototype, and code tools and utilities; maintain existing toolset
• Build and maintain character and creature rigs and skin weighting
• Problem solve and troubleshoot issues for art production teams