Professional info
• Currently a Technical Artist intern at ArenaNet, doing creature rigging & tools
• Technical artist for a 3D third-person action-adventure student PC game
• 8 years Maya experience
• 6 years 3ds Max experience
• Proficient in Python, PyMEL, MEL scripting
• Familiar with C++, C#, and the Maya API
• Work well with programmers, designers, and artists
• Self-motivated, swift learner, avid problem-solver, well-spoken, respectful
Work experience
• Rigged and skinned main and non-player characters
• Designed and created animation utilities and asset/animation export tools
• Collaborated closely with artists and programmers to create high quality
realtime assets
Rigger and Technical Artist
Frogasaurus Mech : Game development team
​2012 - 2013
Languages
Python
PyMEL
MEL
Skills
2010 - present
2010 - present
Teaching Assistant
Digipen Institute of Technology
​2011 - present
• Tutored students in animation, rigging, and Python scripting
• Developed scripted tools to facilitate rigging and animation workflow
• Helped improve production pipelines for animated short films
DigiPen Institute of Technology
​2008 - 2013 // Bachelor of Fine Art in Production Animation
Education
​Familiar with:
C# / C++
Maya API
Technical Artist Intern
ArenaNet
​2013 - present
• Design, prototype, and code tools and utilities; maintain existing toolset
• Build and maintain character and creature rigs and skin weighting
• Problem solve and troubleshoot issues for art production teams